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October 2014

Oct 8, 2014 41 notes
#gamedev #gameboy #pixelart #gbjam #game
Oct 6, 2014 40 notes
#pixelart #feminism #girls make games #illustration
Oct 5, 2014 17,444 notes
#potion seller #fanart #gamedev #pixelart #your strongest potions

September 2014

Play
Sep 30, 2014 29 notes
#pixelart #digitized14 #video #animation #cartoon
Sep 26, 2014 20 notes
#pixelart #animation
“The frightening thing is that, like most of their other campaigns against women, they see themselves as just warriors fighting for what’s right. This is primarily because they firmly believe that any woman who speaks up on women’s issues is completely disingenuous and only doing it for the purposes of self-promotion, and that any man who does is looking to get laid, because they actually cannot possibly imagine a scenario in which someone would genuinely give a shit about women.
 
Members of this board, as well as “Men’s Rights Activists” in general, tend to go apoplectic at even the most mild implications that women might be human beings. For them, this is simply “not allowed” and must be punished swiftly and severely, as they appear to believe that feminism is the one obstacle in the way of all these pathetic neckbeards getting their pick of supermodel girlfriends who obey their every whim. The goal is to make it as uncomfortable to speak out about misogyny and women’s issues as possible, which is why they go to the wall in terms of harassing women like Emma Watson. At the end of the day, this is the crux of it. It would be sad if it weren’t so vile.”
—

Emma Watson threatened with nude photo leak over UN speech on gender equality

Because of course she was.

(via wilwheaton)

it’s disturbing to note it’s not just harassment, it’s gendered violence. Because obviously they could disagree and call her non-gendered insults until they were blue in the face, but that’s not enough. They like to dehumanize their victims. Even if Emma Watson or Quinn or myself didn’t mind having our naked photos leaked, they’d still post those, because that’s appropriate punishment in their minds. Not intellectual defeat, but backhanded, immoral efforts to humiliate.

Sep 23, 2014 20,302 notes
Sep 22, 2014 43 notes
#pixelart #animation #gif
Sep 21, 2014 59 notes
Sep 20, 2014 27 notes
#NSFW #lgbtq queer illustration
The (Relatively) Subtle Way I Treat Minorities Unfairlyblog.adamatomic.com

adamatomic:

I self-identify as a feminist. I self-identify as an SJW. I’ve been on some 4chan lists (I mean who hasn’t but still). I am involved in some short- and long-term initiatives to improve diversity in the videogame industry.

Also, I struggle to cope with a lot of ideas about minorities that have…

Sep 18, 2014 65 notes
Sep 18, 2014 51 notes
#pixelart #illustration #canabalt #minecraft #pacman #cave story #indie game #gamedev

July 2014

Jul 11, 2014 42 notes
#pixelart #feminism #gamedev

June 2014

Jun 28, 2014 23 notes
#screenshotsaturday #gamedev #spaceship #pixelart #indie
A Message To Aspiring Female Creators In Comicsgailsimone.tumblr.com

gailsimone:

I have experienced this a lot, myself, particularly in the early days of my career, and I am distressed to find that this still is happening.

Listen, you do not have to justify, explain, conceal or apologize for being a woman in comics. You do not owe anyone, and I mean ANYONE, a moment of your…

Jun 25, 2014 1,728 notes
Jun 10, 2014 21 notes
#xenoball #lowrezjam #pixelart #pinball #gamedev #box2D

May 2014

#Xenoball

#gamedev Screenshots of my game #Xenoball for the #lowrezjam. 32x32 pixels

I’m starting to feel bigger #pixelart pixelart is wasteful! I keep looking at stuff on the street, like LED signs, and I’m like, “this could have been said with half the pixels, why are you doing this?”

So yeah, #lowrezjam is helping me gain an appreciation of each individual pixel. It may also be making me a little less sane :P

May 28, 2014 13 notes
#pixelart #lowrezjam #xenoball #gamedev #screenshot
What I'm working on right now: a 32x32 pixel game

Level, enemies and store for my #lowrezjam game #Xenoball. Oh also, added elements of turn based strategy. You’ll see pic.twitter.com/pKDZ0KEe3x

— Christina Antoinette (@castpixel)

May 22, 2014


May 23, 2014 5 notes
#xenoball lowrezjam pixelart gamedev
Lowrezjam game!

 

Shots from my #lowrezjam game which I’ve named “Xenoball”.#Xenoball A cross between Xenon II and pinball. Store and in-game. Is the interface too much?

I started yesterday, and it’s doing well already. Animated .gif soon.
Made for #lowrezjam a game jam with a 32x32 pixel restriction. You can’t use a larger screen, and it forces me to work on the game design instead of the details.

Check out what other games are being made!

May 17, 2014 8 notes
#screenshotsaturday #lowrezjam #pixelart #gamedev
Heaving of the Depths - a jRPG in development.

I started a devlog for my game Heaving of the Depths. It’s going to be a pixelart jRPG with a modern twist. A tiny demo is already playable at my Ludum Dare page

Enjoy a post-mortem of the 3-day development of this game, and stay tuned for more at the devlog .

External image

This LD I had the strange idea of making a j-RPG.
Thus Heaving of the Depths was born. You can play it here

External image

WHAT WENT RIGHT

1. It’s pretty! I wanted a very beautiful game and I think that went well. There’s a ton of art in this thing. As usual, I create new assets as needed. I ended up with two large photoshop files: an overworld sea where you navigate the ocean in your pirate ship, and a battle screen, where I made all battle sprites and animations. What this lets me do is keep a consistent color palette and style across the whole project, and essentially replaces the concept art stage that a normal game goes through. I used amazing references like Legend of Zelda Windwaker and Breath of Fire IV.

External image
Overworld assets

2. I learnt tons of stuff! I used cinema4D and my nonexistent 3D skills to make a fast and loose 8-direction ship with minimal effort. I tried my hand at procedural generation: all islands are generated randomly within certain limitations, to keep the level solvable and the sea traversable. I had a stroke of genius at the last moment and created a “miner” entity that swims through the level and places gold coins wherever it goes, at runtime. This was to ensure an interesting curving path through the level, so players would want to explore it.

3. It’s a complete adventure, my storytelling skills were also, I thought, nonexistent, but the story of Sunny and Cod just flowed through me like I was on fire. It’s got a beginning, middle and end, it’s got obstacles and emotions. I usually end up making a very unfulfilling game. This time I feel I made a difference.

4. it has a branching storyline. Well, ok, a few tiny branches. Such as when you are defeated by the 3 blacktopuses you get a different message to the one you get if you clear them. Or when Sunny tells you you need the fast sail if you don’t have it, but acknowledges if you’ve already bought it. But that’s still a lot of work. I have a much better grasp of how to implement a dialogue system.

5. it has a turn-based battle system: implemented from scratch. Boring and barebones, yes. But it gets the job done.

6. I get to develop it further. I’m dedicating the next 6 months to this game. I started a new devlog here

External image

WHAT WENT WRONG

1. No sound  I didn’t have the time

2. Button-mashing battles the battle system is uninteresting. That’s ok, and it’s all I had time for, but if I’m going to make this a full-fledged RPG, I need a good battle system. Feel free to send me ideas. Grandia and Child of Light are obviously lovely choices, where the result of a battle can be spectacularly overturned. Also Persona 3 and Fallout 2 have good battle systems. Since you’re spending half the game in battle, I owe it to myself to fix the button-mashing boringness.

3. Time management. Well I don’t know, I did a lot for three days. But it’s not as fun as a more complete experience such as the amazing SCUBA BEAR (go check it out NOW). On the other hand, I like to follow through with my ideas for Ludum Dare, instead of making a smaller game just because of time constraints.
Here’s my Timelapse video:

http://youtu.be/GL0sZEIb3nQ

And thanks to everyone who commented, everyone who played my game, everyone who made a game for us to play. I love Ludum Dare, I want to never stop making games.

Until next time,

love,

Christina

May 15, 2014 12 notes
#pixelart #game #jrpg #indie game #Ludum Dare
May 15, 2014 16 notes
#disney #storyboard #illustration #advertising
Pixelart: St George slaying a chocolate dragon

I tried to pixel an epic scene. Will get back to this to fix messy pixels. Original: 192 x 200pixels 24 colors. About 20 hours

May 9, 2014 18 notes
#pixelart #st george #dragon #fantasy #illustration #chocolate
I made a megaman

For the weekly competition over at Pixeljoint.com
Make it famous

May 2, 2014 72 notes
#megaman #pixelart #retro
May 1, 2014 78 notes
#lesbian #rpg #indie game #ludum dare #pirates #pixelart

April 2014

Apr 26, 2014 2 notes
#Ludum Dare #LD #indie #gamejam #contest
Apr 23, 2014 7 notes
#composition #sketch #pixelart #st george #dragon
Apr 22, 2014 36 notes
#sherlock holmes #steampunk #pixelart #mockup #snes #retro #game #alternate universe
Apr 20, 2014 24 notes
#art illustration crucifixion secular freaky eye digital art painting surreal
Apr 18, 2014 42 notes
#salvador dali #autosodomized #portrait #illustration #digital painting #surrealism #tongue-in-cheek #the folly of youth
Apr 17, 2014 35 notes
#rape #painting #art #illustration #pre-raphaelite #surrealism #social justice #digital painting #digital art #personal project

November 2013

Nov 27, 2013 35 notes
#Tesla #nikola #portrait
Nov 26, 2013 7 notes
#goggles #cosplay #true story
Nov 25, 2013 2,858 notes
#plastic cups #diy #tutorial #cosplay #dieselpunk #steampunk #goggles #pixelart #kickstarter
Nov 23, 2013 5 notes
#kickstarter #game #signal boost
Nov 21, 2013 60 notes
#indie games #this is awesome #a tutorial that is also a game! #this game teaches #30 tricks #feel better #juiciness
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